ELB Learning Launches Multi-Module Authoring Platform 

Oculus Gear

ELB Learning launched the Studio, a customizable platform for creating and authoring learning experiences. The product offers a streamlined experience through which users can activate each product, feature and service individually to create customized subscription plans that fit an enterprise’s needs.

ELB co-founder and CEO Andrew Scivally said the Studio represents more than “simply bundling our products together.” The platform allows learning providers to add new “features, products, and partnerships over time that will help people create better learning experiences.”

The Studio provides access to its applications under ELB Learning’s four Learning

Experience Pillars, which include Games, Virtual Reality, Video Practice and Courses and Microlearning. The company said the approach can “significantly” increase learner engagement, confidence and retention.

Prices for the Studio’s modules range from $117 per month to $399 per month, with discounts applied to multiple purchases.

Keeping Up

In May, ELB began integrating AI solutions into its products and services. For example, its VR product, Cenario VR, began allowing users to practice skills and problem-solving in a controlled environment. Additional tools, such as one that streamlines the creation of VR backgrounds for use in training modules, lead to more efficient development and save customers the time and resources it would take to create a scene manually.

Also in May, ELB appointed CTO John Blackmon to take on the additional role chief AI officer, responsible for leading all of the company’s AI innovations.  “We are laser-focused on offering the most cutting-edge technology to our customers that enables the best training experience possible,” Blackmon said when his appointment was announced.

In an interview with the HCM Technology Report’s PeopleTech podcast, ELB Chief Growth Office Mark Zides said many of the company’s customers have adopted a more virtual approach to learning in the wake of the Covid-19 pandemic. “Classroom-based or in-person shifted probably – maybe it was 60-40 – it went the other way, maybe 80-20 or even 90-10.”

An increasing amount of training is delivered online, Zides said, “whether it’s through immersive learning like gamification or even virtual reality on the immersive side, or just traditional e-learning through a learning management system.”

Image: ELB Learning

Previous articlePodcast: Hired’s Samantha Friedman Looks at DEI in Tech
Next articleCan Outsourcing Help HR Get Its Work Done?